![]() This compounded some potential confusion with the modified sprites behaving in new, unexpected ways. The game is gorgeous, but sometimes the widely varied, highly saturated palettes and bright backgrounds made it harder to identify the surroundings. I did find some parts of the game visually overwhelming. It's tougher overall than the first game, but a must-play for anyone up to the challenge. Like the first game, this one also spikes in difficulty rather sharply at the end. The "sprite modification" theme was very cool and made for some clever setups. The platforming is fun and fast, many of the setups are very cool and original. I'm not sure it is as good of a "bridge" into intermediate kaizo as the original, but that's totally alright, and it would be sort of unfair to expect that. I cannot recommend this highly enough, and seriously thank you to MegaScott and everyone involved in putting this together - it was an absolute joy to experience. Also, I know I'm improving as a player, but I really didn't think the difficulty spike from the first game was nearly as bad as it has been made out to be. This blew me away from start to finish, and I don't think there was anything I would change (except cape, I'm still terrible at cape, but I respect it). Knowing how much I loved the first Akogare, and not really hearing as much about the sequel in the community besides that it really was a huge step up in difficulty, I really didn't know what to expect. I'm still relatively new to kaizo and have grinded through a lot of the bigger hacks the past year, but MegaScott's design and creativity just resonate with me in a way that nothing else has thus far. This was absolutely, hand down, my favorite kaizo hack that I have played to date. I only lurk here, but I just finished this and felt compelled to post. ![]() Main changes: Level Tweaks and redesigns, palette and background updates for gameplay experience, fixed a crash for snes classic users. provided a track list for the songs in the hack and where they play. ![]() Play at your own pace, not every destination is a race,Ī lot, read the changelog included. In the end I know I am proud of what this project has become and that is all I need. The pressure I feel from the expectations after my first hack are something I've never felt before, however it does not deter me. Another handful of 1-ups hidden in some sneaky places This time around I've gone with a mostly vanilla experience with a nice coating of sprite disassembly to spice things up from last time. Over two years in the making this is the sequel to my first solo hack. Link Show random Submission Details Name:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |